(Xbox 360, PS3 (reviewed), PC; WB Games; £34.99-£49.99)
Project Origin is a gore-soaked, kinetic roller coaster ride that’s guaranteed to sate even the most voracious bloodlust.
F.E.A.R. 2 is a thrilling step-up from its predecessor, ditching the dour sprawl of the original in favour of a vibrant and imaginative world where just about everything is destructible, making even briefest gun-fight hugely exciting as the world splinters around you.
The chance to take a break from the traditional action to pilot a robot suit also adds variety to the action, and the improved cover system that lets you kick over objects and shelter behind them brings a dash of strategy to the carnage.
But what F.E.A.R. 2 does best is assault players with a heady blend of psychological terrors and outrageous bloodletting, the unexpected appearances of a creepy ghost and enemies exploding in a fountain of blood and severed limbs cranking up the tension to snapping point and transcending the game’s often predictable gunplay.




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