LOGIN | REGISTER  Unregistered Savage Hearts Dating Ultra Vixens Newsletter Sign-up Newsletter Jukebox
SEARCH  
 

Film and Music: Interviews

 

Glenn Fabry

He's inked everything from Preacher to Spider-Man. We visit the home of awesome comicbook artist Glenn Fabry


glenn fabry artist comic comicbook studio interview pics pictures art illustrator

"Yesss!” Glenn Fabry has been rummaging through the Lidl bags his wife’s strewn across the kitchen floor in his maisonette. He grabs what he’s been looking for – a tin of no-brand ravioli – and triumphantly thrusts it into the air.

One of the comic world’s most accomplished artists, Glenn has spent three decades painting fabulous gore-and-glory comic strips and covers. He’s inked Pat Mills’s Sláine stories for 2000 AD, and covers for Preacher and Hellblazer, not to mention working on Spider-Man, The Hulk, Batman, Judge Dredd and Tank Girl. He collaborated with Neil Gaiman on ‘Endless Nights’ (a story in the Sandman anthology), drew the graphic novel of Gaiman’s Neverwhere, and collaborated with Garth Ennis on the more adult The Authority: Kev. It’s a CV that only heightens bemusement about his relative obscurity. But right now, it feels like few things have excited him more than canned pasta.

Glenn was a sickly child. Born in 1961 and brought up near Shepperton in Surrey, he taught himself to draw as an escape from his chronic asthma. “Often I’d be stuck in bed all day while the other kids were out skateboarding and stuff, so I’d just draw,” he remembers. “At school I’d draw caricatures of pupils and teachers, which always seemed to go down well. It gave this weedy boy a form of acceptance.”

Tin of ravioli in hand, Glenn ushers Bizarre  to the open kitchen door, where he sparks up  a celebratory Marlboro Light. So much for the asthma. We move into his studio, tucked beneath the house and on the side of a slope overlooking the sea in sleepy Saltdean, east of Brighton. Surveying Glenn’s dilapidated workspace, with  its precarious piles of magazines, scrawled-on walls and detritus-strewn floor, it’s hard to imagine how the exquisitely detailed comic art he’s made his name with could be created here. “Generally when you go to artists’ studios, they’ve got their desk, and pots with specific paint brushes numbered up and little drawers with the paints in,” he says gleefully, sinking back into his knackered wooden armchair. “But I sit in my studio with this lump of flat wood on my lap.”

For little Glenn, it all began with Star Wars. “My dad worked for the Civil Service, in the department that made public information films,” says Glenn, beaming proudly. “He helped produce the Green Cross Code campaign. He’d go to into schools with David Prowse  (the British actor who played Darth Vader),  who dressed up as the Green Cross Code Man.” That wasn’t the only quirky thing about Glenn’s upbringing. From the age of 16, he worked on the till in a garage by Shepperton Film Studios, where he regularly served the likes of Kevin Costner and Mel Gibson. “The studios were  like Willy Wonka’s Chocolate Factory – really enticing, but you couldn’t get in,” he says.  “I was a huge Terry Gilliam fan – I still am  – and one day I came home to find a sketch by him, signed, ‘To Glenn, From Monty Python’.”  It turned out that the manager of the garage was Terry’s brother-in-law. “I started sending him my pictures and about six months later he invited me to the set of Jabberwocky. I got past the gates for the first time. It was an amazing day!”

In his teens, Glenn soaked up the work of MAD magazine cartoonist Jack Davis, who became a huge influence. “Every picture of his had a dynamism and realism,” he says. “He could do caricature, action, horror and cartoons, and ended up doing Time magazine covers.” But it was another Shepperton resident who’d help Glenn carve out his own style. “Maurice Dodd did a cartoon strip called The Perishers for the Daily Mirror,” says Glenn. “He had a big dune buggy with his characters painted on the side. He told me to stop drawing like Jack Davis, as my work was an obvious clone. He showed me stuff by Jim Holdaway, such as the Modesty Blaise comics, and this was the first time I saw somebody doing something really special."


By now, Glenn was into two things: Richmond Art College and punk. Like a true art-school rebel, he daubed on mascara, dyed his hair orange and wore ripped boiler suits. “There were students with real dead rats as earrings,” he says. “It was a good time, but all the tutors there basically said that the camera had made  life drawing redundant.”

Despite some encouragement from the older tutors, it looked as though Glenn was heading for a career in portraiture or children’s book illustration. But he and some college mates produced  a comic called Working Class Superhero, which they flogged at conventions in London. Once college finished, Glenn began travelling to the capital to show his work to any art agent who’d see him. “They’d look at my portfolio, tell me  I was crap and I’d go home again,” he remembers. Then he bumped into the brother-in-law of The Stranglers’ drummer Jet Black, who was in charge of the band’s fanzine, Strangled. He asked Glenn to create a cartoon character for the magazine, and ‘Jackinblack’ was born. Bassist Jean-Jacques Burnel loved it; Glenn was in. “I used to get invited to their Christmas parties,” he says. “My mum would go, ‘Glenn, it’s that rock star on the phone  for you.’ It was my first professional job.”


For the next three years, Glenn spent his days painting signs, drawing people’s pets and designing Christmas cards. Escape arrived in 1984 thanks to Britain’s flagship weekly comic, 2000 AD. One of its artists, Bryan Talbot, had bought Working Class Superhero years earlier, and recommended Glenn as an ‘art robot’ to work on Pat Mills’ celtic warrior comic-strip Sláine. Glenn regularly worked 48-hour shifts, but the money was good and his work was finally getting exposure. “We used to print 2000AD on bog paper, basically, which is why all the unemployed people could afford to buy it,” he says. “And when it went colour, nobody knew how to paint. I’d taught myself as a child, so I got a lot of cover work from then on.”

While painting for politically-charged comic  Crisis (a 2000 AD spin-off), Glenn helped out  a writer named Garth Ennis. Ennis was working on a comic called Hellblazer for DC – and the  rest of Glenn’s career reads like a Who’s Who  of comicbook icons: Daredevil, Thor, The Authority, Neverwhere, Spider-Man, Outlaw Nation – over the next 10 years, Glenn left his prints on a million Spandex fanboy fantasies.


In 1995 Glenn received the USA’s prestigious Eisner Award for ‘Best Cover’ for Hellblazer.  “For a whole year, I was the best painter in the world,” he says. “I’ve always been doubtful about my abilities – someone could come over and  say something I did was crap and it’d put me  off for a month. So winning made me feel a lot more confident.” Perhaps this lack of confidence explains why Glenn’s searching through shopping bags in a cluttered house in Saltdean, rather than counting his millions in an LA mansion. “You can try to make sure your work looks good, or you can hack it out and try to make a lot of money,” he shrugs. “In comics, you need to create your own stuff. Inking Batman or X-Men might be good for your profile, but the money is always going to be made by the writers and publishers.”

It’s gone 3.30pm and Glenn’s two kids are due back from school. He’ll make their tea before heading back to his studio for another nine-hour stretch. As Glenn walks Bizarre to the door, he says, “Over the last five years I’ve done four zombie books, and you get fed up with zombies. You never get just one zombie, and they all have  to be different. You get zombied-out. You can spend a whole week drawing 100 zombies!”

So now Glenn’s taking his own advice. “I’m doing a ‘creator-owned’ story – that means we, not the publisher, own the rights – with Steve Niles, called Lot 13. It’s going to be a graphic novel, probably published towards the end of 2010, but it’ll come out in comic form in the next couple of months. Steve’s very popular at the moment, not only in comics but also in Hollywood, because his film 30 Days Of Night made money.” So the big bucks could roll in? “Maybe. In a few years I’d like to relax a bit, and have a go at some pre-Raphaelite style paintings. But of course, all the figures’ll be standing around in corners, smoking cigarettes with their entrails hanging out...”
 

Find out more at GlennFabry.co.uk


 

0 Comment

Be the first to comment on this article

You need to register to post comments. Existing members can log in below to comment, otherwise click here to join.



 
 
  MORE FILM AND MUSIC
 

INTERVIEWS

 

MOVIES

 

DVDS

 

GAMES

 

MUSIC

 

BOOKS

 
 

  SAVAGE HEARTS

between: and
 
 
 
glenn fabry artist comic comicbook studio interview pics pictures art illustrator

V For Vendetta: “This is the original art by David Lloyd from the Alan Moore story. It’s the page where V reveals himself to the public. I swapped him one of my cover paintings for it. It’s a classic tale of anarchism versus fascism, ideally suited to Thatcher’s Britain.”

  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“I tend to pose in front of the mirror in order to get the features and attire of particular characters spot on. I use these hats as props all the time, for heroes, villains and ordinary members of the public.”

  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“I’ve done the Treehouse Of Horror comic spin-off from The Simpsons, and illustrations for Anna Smudge: Professional Shrink by Mac. The average age of readers for most of the comic art I do is 30 years old, so it’s nice to illustrate for children for a change.”

glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“Doesn’t everybody keep their trophies in the bog? I’m proud of these, particularly the Eisner Awards, as they’re a big deal in the comic world and especially in America. Everybody likes to be told that what they’re doing is good from time to time, don’t they?

  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“This is the most expensive book 
I’ve ever bought. It’s a limited edition and I paid around £350 for it, but 
JC Leyendecker’s American poster 
art is incredible. He painted over 400 magazine covers in the first half of the 20th century and was hugely influential for lots of artists, including me.”



  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“My first sculpture. A millionaire in the Cayman Islands commissioned me to do a cover for his self-penned CD. He wanted himself drawn as a James Bond type in a sports car blasting out of an explosion with fit girls hanging off the side. I couldn’t get one of the girls right, so I made this.”  

  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“I’m using this to help me draw the interiors of the strip I’m creating with Steve Niles, Lot 13. I move the furniture around until I’ve got a room set up just as I want, then sit and draw. Sticking odd things in there will often spark an idea – and anyway, it’s fun!”

glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator
glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“Every comicbook artist needs a skull. If you do the sort of stuff I’ve been doing for years, you’re going to be drawing them a lot, so it’s worth getting a selection. You can find animal heads quite easily, but human ones are more tricky to get your hands on.”

  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“I couldn’t find any anatomy books that I thought were useful, so I made my own scrapbook of sketches. An art editor friend from New York saw it lying around and published it as Muscles In Motion: Figure Drawing For The Comic Book Artist. It’s now into it’s second run.”

glenn fabry artist comic comicbook studio interview pics pictures art illustrator
  glenn fabry artist comic comicbook studio interview pics pictures art illustrator

“This is the drawing by Terry Gilliam that I got when I was working in the garage – it’s one of my most treasured possessions. It kick-started everything – I had somebody to send my pictures to, and this gave me a sense of purpose.”

glenn fabry artist comic comicbook studio interview pics pictures art illustrator
 
 

SPONSORED LINKS



Our Other Websites: The Week | Viz | Auto Express | Custom PC | Evo | Fortean Times | IT Pro | MacUser | Men's Fitness | Micro Mart | PC Pro | bit-tech | Know Your Mobile | Octane | Expert Reviews | Channel Pro | Kontraband | PokerPlayer | Inside Poker Business | Know Your Cell | Know Your Mobile India | Digital SLR Photography | Den of Geek | Magazines | Computer Shopper | Mobile Phone Deals | Competitions | Cyclist | Health & Fitness | CarBuyer | Cloud Pro | MagBooks | Mobile Test | Land Rover Monthly | Webuser | Computer Active | Table Pouncer | Viva Celular
© 2013 Dennis Publishing Limited. All rights reserved.
Licensed by Felden
Ad Choices